Archive for February, 2009

 

Joe Sandbagger

Apparently Chas. M. Schulz didn’t like bowling nearly as much as tennis, golf, or hockey. (Actually, he liked nothing better than hockey.) But the point is there were very few bowling-related strips in Peanuts. Which is why I’ve resorted to the Flying Ace as my icon for the bowling post category.

Bowling post category? Yup, you heard right. Eldest and I will be in a summer league via the church this year. I’ve been out rattling the sporting goods stores to see their stock (answer: puny if anything), I’ve been online researching equipment, I’ve enrolled us both in the US Bowling Congress — ahead of our league play, but what the hey.

I’ve also designed a combination scoresheet/diary for myself, to record games and track my average. These, and a printout of the Rules of Play book, and the League Operations book, now occupy a new three-ring binder in my life.

Naturally, I threw away my bowling ball years ago (it was far too small, having been drilled when I was 16). And I threw away my bowling shoes (a bit tight) and bowling bag (nothing left for it to do) a year ago Christmas. I’m not going to file that in the usual “Bob throws away stuff he discovers he’ll need later” category, ’cause really this bowling thing came out of the blue.

League play starts in 9 weeks. Between now and then, this thread will track our quest for equipment, maybe a few practice games, and the league start-up meeting (and whether or not I can avoid being drafted as a team captain or league officer).

Posted by Bob Portnell on February 28th, 2009 No Comments

Saturday Mission

Too windy to fly, so…

1) Cut out, shape, and attach fins to booster

2) Make coupler for booster and attach.

3) Maybe paint booster

4) Glue fiddly nozzle parts into motor models

5) Trim excess of fiddly nozzle parts away. — which concludes the assembly steps for the motor models.

6) Unpack big shipment from Quest and store away.

This leaves me with only the finishing — sanding, sealing, painting and decaling — on the motor models. As is typical for me, I’ve worked out as many shortcuts as I can: using Sharpie pens for detail painting, big wrap-around decals… but there’s going to have to be a base coat of brown paint. Brown. One of the last colors one would ever want on a model rocket to be flown in the desert … the point being I have to buy paint for one project, that I’ll likely never use again. This is annoying. (No, there’s not a Sharpie pen color to match.)

I also need to get some more plastic model cement (tube and liquid). I wonder if the hobby shop down the street might have this stuff. It’d be good to avoid a trip to South Reno. I’ll let y’all know.

Posted by Bob Portnell on February 28th, 2009 No Comments

Eureka

I have finally realized the purpose of this diary. It is my software memory, dedicated to helping me remember things like “La Cookiecabra” and notice how fast time is passing.

It’s almost a year since I moved my blogging activities from LiveJournal into my own hosted space. Can’t believe it.

It’s only five years ago that The Lady bought me this ring I wear, commemorating my birthday and our wedding anniversary. Can’t believe it.

It’s only ten years ago that we started buying this house. Can’t believe it.

It’s only fifteen years ago (in April) that The Lady and I were wed. Can’t believe it.

So, sorry, intertubes. This blog is not cutting edge news, or satire, or clever graphs. It’s just my diary, going into electronic form and out on the net. Since it’s a public diary, it won’t quite be full of deep, dark personal secrets. It will still have the occasional links to cool stuff I want to share. But the Stately Portnell Manor blog’s main purpose is to help me capture and record bits of my life as they happen, so I can remember them better and keep them in proper order as I go careening through the second half.

(Readers probably knew that already. Yeah, I’m slow on the uptake quite often.)

Posted by Bob Portnell on February 27th, 2009 No Comments

On Gaming, “Old School” vs. “New School”

(… with plentiful side-trips into Bob’s erstwhile gaming life)

For some reason the Indie RPG movement has entirely failed to grab me. I’ve been trying to work out why that should be — the products sold are simple, usually elegant, often evocative, and yet they don’t make me shout “It Must Be MINE.”
It comes to this: my impression is that the Indie RPG is trying to sell or provoke an experience. Maybe it’s the experience of fairy tales or pulp adventure, as in The Zantabulous Zorceror of Zo or Spirit of the Century. I like those two. Or maybe the intention is to challenge personal assumptions about games and about life, and to make the player feel something new, maybe even really uncomfortable. I don’t fit there. That’s not the kind of exploration I want to do in my recreation. (Maybe I’m just shallow. I can accept that.) There’s also the indie deconstruction of the role of the game master. I just don’t get that one at all.

(Let me quickly sketch out my background: I’ve played a lot of games, and read more during a period where I was trying to read/collect those games regarded as the best of their kind. I also was a reviewer for a while, and snarfed up swag at a good rate. So I saw those, too.)

My gaming life was an exercise in a) hanging out with friends b) creating fictional encounters that sometimes c) worked themselves into a satisfying narrative. Some of us liked to play “deep in-character”; others didn’t. Our characters were seldom on an epic quest or exploration — our play was much more episodic, with our characters just trying to make things better for others and ourselves (usually) one session at a time. (For myself, my characters would often find solutions that could turn out bad for them, sometimes fatally so. It’s the self-sacrificial part of my nature, there.)

Did we have fun? Heck yeah. Did we have moving, deep experiences? Yes, sometimes. I can think of two or three times I cried during a game; I can easily recall the two exultant occasions where I actually thought and spoke as fast as I wished I could (or some people seem to believe I can). But they weren’t the objective, they were a side effect of the moment.

But I don’t quite fit old school either. I like a certain amount of fairness to be engineered into a game, as long as it doesn’t become a club or a straightjacket. I admire minis and detailed maps, but my life doesn’t really afford me the time or focus for that kind of work.

Some bits of old school do fit me well: “rulings, not rules.” (People who knew me in my FASA Trek/GURPS Fiend days just dropped over from shock. Hey, sometimes it takes me a while, but I learn. Call it the deep exposure to other games in my research and review period.) I love rules, I think well-designed rules are an art unto themselves. But the best designed rules provide easily-grasped core principles that give the GM leeway to improvise consistently, fairly, and quickly. I’m also really comfortable with letting die rolls determine my character’s behavior, rather than me, because … it’s a game. It’s not an acting exercise. Sometimes I just don’t want to think about how this fictional person would realistically respond to a situation. Shallow again? Maybe. (The acting is occasionally fun and surprising, though.)

So where am I? Somewhere in the middle, I suppose, neither obsessed with play balance or universality nor dedicated to free will (or free dice will). I suppose EZFudge is my personal manifesto of what I like in a game, with solid and clear, if abstract, rules and plenty of wiggle-room for creativity and imagination.

Posted by Bob Portnell on February 25th, 2009 No Comments

Getting Closer…

Here’s the latest batch of fan-produced CG of the “new” Enterprise, coming from a veteran CGI artist in Germany and based on close examination of the currently revealed footage.

Don’t miss the link to the same artist’s renders of the USS Kelvin, featured in the new movie as well.

Posted by Bob Portnell on February 24th, 2009 No Comments

Down the Tubes and Up Again

Booster update: The motor mount assembly went very smoothly. I’m beginning to get the hang of using the Estes marking guide. (I don’t care much for the fin jig that’s built onto it, but I know ways to get around that.) Installation of the motor mount into the body tube was a snap. I thought I’d go ahead and put the tube coupler on, but it turns out the tube couplers are the wrong size … by 0.008″. The thing is only 0.030″ thick, so if I try to sand down the coupler I’ll have to sacrifice about 13-14% (or a bit more).

I went to the company website and noticed the coupler dimensions are different than what they shipped me. So either I got bogus parts, or they changed the specs in the last year. I could probably ask for an exchange, and they’d probably agree, nice people that they are, but I’m not gonna. I’ve ordered the replacements that fit right.

Instead, I’ll use these little surplus tubes as fins for the “design and build” NARTREK project I have to do for my Gold level achievement. And I’ll use the leftover body tube as well. Rockets aren’t chicken nuggets, but “parts is parts.” Apparently the customary lingo for such a model is SPEV = “Spare Parts Elimination Vehicle.”

In other news, I’m going to have to resort to a hobby shop to get the color of spray paint I need for the scale motor models. Either that or buy a giant can of brown spray paint at the hardware store and never use it but the once.

Posted by Bob Portnell on February 16th, 2009 No Comments

The Art of Compromise

Not politics … engineering.

Well, after a bunch of trial and error in simulation, I think I’ve finally got a decent booster stage design. To make it work, several things had to change:

1) I had to use a 48″ launch rod instead of the standard 36″. This thing is just a bit heavy off the pad … not going fast enough for the fins to maintain a straight line of motion. The extra foot of mechanical guidance helps.

2) I had to give up on retaining the Astra “fin shape” on the booster. I tried it forwards and backwards, bigger and smaller, and couldn’t get to a decent combination that meant safe launch in two-stage configuration and safe recovery for the booster on its own.

3) I also discovered that whoever had created the data file for the rocket I was basing this on … was either totally screwed up, or working from an outdated design. So it was necessary to rejigger EVERYTHING to accommodate the reality. This would have been a good time to have calipers in the house, as I was remeasuring all the parts to confirm or correct the dimensions.

Also in the compromise department, Quest was out of the retail package edition of the Q-EZ Boost Glider kit … by all reviews one of the easiest boost gliders to get flying, and I’m all for easy. They still had the bulk pack editions, though. I asked if I could buy from the “plus 1″ bin even though I hadn’t bought a corresponding Value Pack. The nice lady at Quest said yes. So, that order was placed this morning. (A fine time to order from Quest. Go ahead. They’re nice folks and they sell good stuff.)

So, now it’s time to build. RockSim will print me some fin templates, I can cut down the body tube from the extra Astra kit I bought long ago for the purpose, and we’re off.

Posted by Bob Portnell on February 14th, 2009 No Comments

Plan C is Plan A All Over Again But Stubborner

With a big President’s Day sale up at Quest this weekend, I’m going to pick up a Astra III Starter Set for the 4-H Leader Forum Raffle; a T-minus-5 2-Rocket Starter Set for the neighbor boys, plus some extra motors; an X-15 model to meet my NARTREK “scale” assignment; and probably a Flat Cat boost glider for the “glider recovery” assignment.

What I’m going to have to find, and won’t be on sale, is a Starlight Sieron 3 (for the “clustered motor” assignment. The Sunward SkyBender is on sale, but it’s a bit more expensive (even at sale price) … and I think I like the Sieron 3′s design better.

This leaves my “two-stage” assignment unaddressed. As previously noted in this blog, I’d given up on my original plan for technical issues. But in my internet window shopping, I’ve seen plenty of “booster stage” kits as add-ons for other rockets. So my idea wasn’t wacky, and I’m going to come back to that plan one more time, because I’m a) stubborn, b) trying to be cheap, and c) I’d already bought the parts for the original plan.

It’s going to be a challenge, as I have to balance keeping the mass down (because lower mass means flight reaches stable speeds more quickly) which getting the booster fin areas up (which if done right slows the booster’s tumbling descent to a safe speed).

I’ve probably been playing too timidly with this and should just go straight to a 61.8% scale-up on the fins. (Why 61.8%? Call it a hunch.) This is the sort of exercise where I’m glad I invested in RockSim.

Posted by Bob Portnell on February 13th, 2009 No Comments

Geek Brain Running Amok!

Netbooks are so cute. I’d love to have one to play with, toss some flavor of Linux into and just get my computing mojo going on.

(As if I had the time.)

I could use my G3/800 12″ Dual USB iBook for this … but the machine is doomed, sooner or later, to suffer the designed-in graphics chip failure, and it’s long out of warranty now, and I’m not quite brave enough to tackle the cheap-fix howtos posted on the web.

Ah, well. It’ll probably be good to wait until the first surge of exploitation passes and the first wave of dodgy netbook manufacturers is killed out of the market. (What do you mean, “sour grapes”?)

Posted by Bob Portnell on February 11th, 2009 No Comments

DVR Titans, Go!

So, Boomerang Network has started airing Teen Titans (Teen Titans GO! for my imaginary overseas readers).

Titans was one of the first projects I tackled for converting from VHS tape to digital. Those recordings are functional, but they show their low-res lineage.

So yes, I’m re-recording them all. The final image will be slightly clearer, the sound a LOT better, and the file sizes quite a bit smaller — which means fewer discs used.

I’m also taking the time to really watch them. In their own funky “Archies filtered through Anime” way, they’ve got some very interesting artistry to them.

Other recording projects in work: Batman: the Brave and the Bold, which I mentioned yesterday; the upcoming season of Spectacular Spider-Man; and chasing the ONE episode of Fetch! with Ruff Ruffman series 3 which I don’t have. Plus clearing a 70 hour accumulation of stuff in the DVR.

Posted by Bob Portnell on February 4th, 2009 No Comments