Archive for January, 2010

 

EZFudge Final Frontier Updated

Hard on the heels of the previous post, I’ve made what I think will be the final changes to the EZFudge Final Frontier package. First, I’ve added a cover-sheet/table of contents, so you’ll know what this hodge-podge of pages is all about. Second, I’ve reorganized the hodge-podge of pages so that the reading material is all at the front, and the reference and form material is all at the back. Last but far from least, I threw in a one-page quick-start guide to the character creation rules.

This game now has just about everything I can think of that it needs. 40 pages, 1.7 MB of PDF goodness, still found on the Game Time page. Please enjoy, and let me know how it does for you.

Posted by Bob Portnell on January 30th, 2010 No Comments

What I Want in a Star Trek Game

After a lot of reflecting, some of it unexpected, I’ve come to certain understandings about me and Star Trek games.
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Posted by Bob Portnell on January 30th, 2010 No Comments

Planetary Drift

The Augustine Commission recommended increasing NASA’s funding by $3 billion a year over the next five years if the White House expected meaningful success in the Constellation program (including the Orion crew vehicle, Ares-1 launch vehicle, and Ares-5 launch vehicle).

A White House source says NASA’s funding is increased in the president’s budget by … $1.2 billion a year for the next five years.

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Posted by Bob Portnell on January 29th, 2010 No Comments

EZFudge Final Frontier

Yup, I’m calling it finished and putting it up to the world. Find it on the Game Time page.

Posted by Bob Portnell on January 9th, 2010 No Comments

Time Wounds, Revisited

Oh, it’s even worse than I thought.

Nerada escapes from the Klingon Prison Planet: “2300 last night”
Lightning Storm delivers Spock Prime to the Neutral Zone “2200 [today]”
Vulcan experiences seismic damage “shortly after [2200 today]

So Vulcan is right next to the Neutral Zone… ow my head.

Posted by Bob Portnell on January 1st, 2010 No Comments